The most revealing example comes at the start of the second level, which combines a lengthy stretch of crumbling platforms with a chain of Mermen that jump up to attack you, which essentially means that any time you get hit it’s a fatal one. Most obviously, it’s stupidly difficult, and difficult in fundamentally mean-spirited ways. I mean, Mega Man X was one thing, but this was just silly.Īnd truth be told, it’s a bad game. And that was beyond stuff like the seemingly pointless and meaningless title. No multi-directional whipping, comparatively garish graphics, and in general an approach that looked like it was rejecting all the progress made in the series over the years. Indeed, a new Castlevania game is the sort of thing that could plausibly have gotten me to buy a SNES game in 1995, and certainly could have been good for a rental, except that it appeared in all regards to be a step back from Castlevania IV. This was fairly obvious even at the time, when the game got lackluster reviews. Like most hauntings, of course, Dracula X is ghastly. It’s more than slightly fitting that there should be a haunted Castlevania game.
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